![]() And I can't imagine having fun with a run where everything goes wrong, leaving me stuck playing the game with only the few "free" tier 2 units that don't need resources for promotion because I already spent them on my lost army. Want a spearman to deal with cavalry? You need iron. ![]() Unless this changes later, it seems to me like resources like Iron, Horses, etc, are essentially finite. ![]() and then Diana's entire squad got completely obliterated by crit RNG right after spending resources to promote the front two units to tier 3, and I realized that I still personally find Permadeath too punishing and would not enjoy playing it. So I elected to not use Permadeath.īut then, I was using the protagonist to train units to reshuffle around since their capacity made them an ideal squad leader for a good sized batch of fresh recruits, And I noticed that honestly, tier 1 units are perfectly usable? If you only buy new recruits when you need them and don't try to keep a stock of reserves, their levels don't fall TOO far behind? I started to think it might not be the worst idea. My first thought, based on my experience with Ogrebattle, was that Permadeath would be far, FAR too punishing there's a lot of attacks flying around in a single battle and if the RNG decides one person gets focused down hard, that's it. I do not reset that's a self-imposed Casual mode and defeats the entire point of Classic mode.) To get my biases in the open: I support the inclusion of Casual Mode in Fire Emblem as an option for those who wanted it, but I usually still play Classic mode since I like the stories they let me tell (such as my first playthrough of Awakening, where I only had 3 casualties, but all very closely linked and telling a tragic tale. New player on chapter 11 without Permadeath.
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